Modelling
Solid features
Extrude EOne side, two sides or symmetric. To a distance, to an object, or through all. Taper and thin walls.
Revolve Shift RAround an axis, by an angle or fully.
Sweep Shift WA profile along a path, with twist and taper.
Loft Shift LBetween two or more profiles, with rails.
Fillet F / Chamfer Shift CRound or bevel edges.
Shell Shift SHollow a body, leaving open faces.
Press Pull QPush or pull a face directly.
Combine Shift BJoin, cut or intersect bodies.
Every feature that adds material asks what to do with the bodies it touches: New body, Join, Cut or Intersect. It picks one for you from where the shape goes.
Something not working as described? See Known issues in the editor.